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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>I AM DAVE. GOD DAMN DAVE.</description><title>GODDAMNDAVE</title><generator>Tumblr (3.0; @goddamndave)</generator><link>http://goddamndave.com/</link><item><title>lein error: "Unable to read the metadata..."</title><description>Suddenly I started getting lots of errors when doing
lein deps
They said “Unable to read the...</description><link>http://goddamndave.com/post/17406477852</link><guid>http://goddamndave.com/post/17406477852</guid><pubDate>Fri, 10 Feb 2012 22:39:53 -0500</pubDate></item><item><title>Seeing Storm in Action</title><description>I’m going to run through using storm-deploy to deploy a remote cluster in AWS. Then I’ll...</description><link>http://goddamndave.com/post/17388245463</link><guid>http://goddamndave.com/post/17388245463</guid><pubDate>Fri, 10 Feb 2012 17:01:23 -0500</pubDate></item><item><title>storm-starter Starter is Hidden in its Issue Tracker</title><description>After spending last evening fumbling confusedly, I just found these copy-n-paste instructions for...</description><link>http://goddamndave.com/post/15791655487</link><guid>http://goddamndave.com/post/15791655487</guid><pubDate>Fri, 13 Jan 2012 17:01:21 -0500</pubDate></item><item><title>First (baby)Steps with Storm</title><description>Talking about storm, from Twitter. I happen to have done this on a brand new installation of Ubuntu...</description><link>http://goddamndave.com/post/15779122918</link><guid>http://goddamndave.com/post/15779122918</guid><pubDate>Fri, 13 Jan 2012 11:47:00 -0500</pubDate></item><item><title>Unity Booleans</title><description>If you declare a variable in one of your Unity scripts like this:
var...</description><link>http://goddamndave.com/post/296080664</link><guid>http://goddamndave.com/post/296080664</guid><pubDate>Tue, 22 Dec 2009 22:12:43 -0500</pubDate></item><item><title>DrPetter's homepage - Projects&#13;
</title><description>DrPetter's homepage - Projects&#13;
: Sfxr is a great little tool for creating retrogame...</description><link>http://goddamndave.com/post/291855955</link><guid>http://goddamndave.com/post/291855955</guid><pubDate>Sun, 20 Dec 2009 10:51:35 -0500</pubDate></item><item><title>Continuity: A Flash Puzzle Platformer - a brilliant conceptual twist for a very simple platformer</title><description>Continuity: A Flash Puzzle Platformer - a brilliant conceptual twist for a very simple platformer:...</description><link>http://goddamndave.com/post/273716393</link><guid>http://goddamndave.com/post/273716393</guid><pubDate>Mon, 07 Dec 2009 17:54:58 -0500</pubDate></item><item><title>Same Splodey Cubes With Bounce</title><description>Same Splodey Cubes With Bounce: When the material setting of the cubes’ box collider component...</description><link>http://goddamndave.com/post/270470414</link><guid>http://goddamndave.com/post/270470414</guid><pubDate>Sat, 05 Dec 2009 11:52:39 -0500</pubDate></item><item><title>Red Remover seems trivial at first, but it's actually a very good puzzle game</title><description>Red Remover seems trivial at first, but it's actually a very good puzzle game: And I love the sound...</description><link>http://goddamndave.com/post/270460216</link><guid>http://goddamndave.com/post/270460216</guid><pubDate>Sat, 05 Dec 2009 11:42:00 -0500</pubDate><category>game</category><category>puzzle</category><category>farts</category></item><item><title>Unity Experiment: Overlapping Rigid Bodies</title><description>Unity Experiment: Overlapping Rigid Bodies: Overlapping rigid bodies is one of life’s supreme...</description><link>http://goddamndave.com/post/270433246</link><guid>http://goddamndave.com/post/270433246</guid><pubDate>Sat, 05 Dec 2009 11:13:00 -0500</pubDate><category>Unity 3D</category></item><item><title>Unknown filmmaker gets $30m for robot movie</title><description>Unknown filmmaker gets $30m for robot movie: It ‘splodes. I’ll watch it.</description><link>http://goddamndave.com/post/266602274</link><guid>http://goddamndave.com/post/266602274</guid><pubDate>Wed, 02 Dec 2009 15:06:56 -0500</pubDate></item><item><title>Off-Road Velociraptor Safari</title><description>Off-Road Velociraptor Safari: I’m impressed with how well this game works, it’s really...</description><link>http://goddamndave.com/post/264488398</link><guid>http://goddamndave.com/post/264488398</guid><pubDate>Tue, 01 Dec 2009 00:11:00 -0500</pubDate></item><item><title>Dragon Age Origins - Toolset</title><description>Dragon Age Origins - Toolset: Like any editor for a specific game, this will  of course be...</description><link>http://goddamndave.com/post/263855075</link><guid>http://goddamndave.com/post/263855075</guid><pubDate>Mon, 30 Nov 2009 16:01:00 -0500</pubDate></item><item><title>NASA astronaut gives a tour of the International Space Station,...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/-1OTSbIzcwI?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;NASA astronaut gives a tour of the International Space Station, in HD.&lt;/p&gt;</description><link>http://goddamndave.com/post/263740314</link><guid>http://goddamndave.com/post/263740314</guid><pubDate>Mon, 30 Nov 2009 13:58:05 -0500</pubDate></item><item><title>Unigine Engine's DirectX 11 Benchmark</title><description>Unigine Engine's DirectX 11 Benchmark: It’s pretty cool. I just like the floating islands,...</description><link>http://goddamndave.com/post/263089626</link><guid>http://goddamndave.com/post/263089626</guid><pubDate>Mon, 30 Nov 2009 00:26:16 -0500</pubDate></item><item><title>I've installed a half dozen games this week...</title><description>and every friggin’ one of ‘em has installed DirectX. How many times must this happen?...</description><link>http://goddamndave.com/post/261630352</link><guid>http://goddamndave.com/post/261630352</guid><pubDate>Sun, 29 Nov 2009 00:13:28 -0500</pubDate><category>Microsoft</category><category>DirectX</category><category>stupid bullshit</category><category>games</category><category>wtf</category></item><item><title>Unity frustration solved...</title><description>I think.
I have a dinky little project in which the standard pill shaped FPS Controller can move...</description><link>http://goddamndave.com/post/261279081</link><guid>http://goddamndave.com/post/261279081</guid><pubDate>Sat, 28 Nov 2009 18:35:18 -0500</pubDate><category>Unity3D</category><category>programming</category><category>gamedev</category><category>troubleshooting</category></item><item><title>I started playing Batman: Arkam Asylum...</title><description>and just about pissed myself with glee. I’m only about 20 minutes in, but this game has...</description><link>http://goddamndave.com/post/261017316</link><guid>http://goddamndave.com/post/261017316</guid><pubDate>Sat, 28 Nov 2009 14:18:18 -0500</pubDate><category>mainstream games</category><category>Batman</category><category>Batman: Arkam Asylum</category><category>Steam</category><category>games</category><category>great game design</category></item><item><title>Fuck Yeah Googley Eyes!</title><description>Fuck Yeah Googley Eyes!: </description><link>http://goddamndave.com/post/260894994</link><guid>http://goddamndave.com/post/260894994</guid><pubDate>Sat, 28 Nov 2009 12:10:00 -0500</pubDate><category>Christmas</category><category>googley eyes</category><category>plant</category></item><item><title>NullReferenceException: The prefab you want to instantiate is...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_ktt9p6N56Z1qati5qo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;b&gt;NullReferenceException: The prefab you want to instantiate is null.&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;I’ve been working with Unity3D for maybe 4 cumulative hours now and already I’ve frustratingly learned the same simple lesson twice. I have a little scripts that makes my camera shoot a cube whenever I clicked the left mouse button. In order to make that work I need to set the value of a variable from within the editor UI. But, when I select the script in the Project pane and then set those values in the Inspector pane, I still the error above.&lt;/p&gt;
&lt;p&gt;That’s because in the Unity editor even scripts have instances made of them, which is an understandable but foreign concept to me. So, as you’ll see in the screenshot, you need to select the object in your scene to which you’ve previously applied your script (Main Camera here) and edit the variables’ values for that &lt;i&gt;instance&lt;/i&gt; of the script.&lt;/p&gt;
&lt;p&gt;You may select the script itself in the Project pane and it will allow you to set the values of the variables the same way, but it won’t work. That being the case, I’m actually not sure why it’s possible to do it here as well. Perhaps if I had set the values before applying the script to the object. I don’t know, suppose I’ll learn soon enough.&lt;/p&gt;
&lt;p&gt;Oh, and here’s a forum post about this topic:&lt;/p&gt;
&lt;p&gt;&lt;a title="Unity Community Post subject: The prefab you want to instantiate is null" target="_blank" href="http://forum.unity3d.com/viewtopic.php?p=220010"&gt;&lt;a href="http://forum.unity3d.com/viewtopic.php?p=220010" target="_blank"&gt;http://forum.unity3d.com/viewtopic.php?p=220010&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://goddamndave.com/post/260567142</link><guid>http://goddamndave.com/post/260567142</guid><pubDate>Sat, 28 Nov 2009 04:10:45 -0500</pubDate></item></channel></rss>

