December 2009
8 posts
Unity Booleans
If you declare a variable in one of your Unity scripts like this: var enableThingaMaBob.Boolean; then it shows up in the editor as a checkbox. Now I can quickly turn script-level things on and off from the Unity UI! Well, I thought it was pretty nifty.
Dec 23rd
DrPetter's homepage - Projects  →
Sfxr is a great little tool for creating retrogame sounds. Sculptris also looks very promising as a quick and simple 3D modeling tool, though it is still in alpha.
Dec 20th
Continuity: A Flash Puzzle Platformer - a... →
The complexity of the puzzles is limited since you have only 4 pieces and you just rotate them until they enable you to make progress. This is assuming that the piece count doesn’t increase in later levels, I’ve only played up to level 6 or 7. Still, the concept is beautiful and it’s merit well proven.
Dec 7th
Same Splodey Cubes With Bounce →
When the material setting of the cubes’ box collider component is changed from none to “Medium Bouncy” the explosion, though it doesn’t seem to be any bigger, always has a few more cubes flying at the camera.
Dec 5th
3 tags
Red Remover seems trivial at first, but it's... →
And I love the sound it makes whenever you fail.
Dec 5th
1 tag
Unity Experiment: Overlapping Rigid Bodies →
Overlapping rigid bodies is one of life’s supreme pleasures. Giggitty. I placed a bunch of cubes all stacked tightly on a plane (they are all positions at 0 on the Z-axis). Then I duplicated one of the central ones repeatedly. When it runs and the physics starts happening those overlapped ones burst apart, bumping into all the other tightly packed cubes. The rest of the geometry is fixed,...
Dec 5th
Unknown filmmaker gets $30m for robot movie →
It ‘splodes. I’ll watch it.
Dec 2nd
Off-Road Velociraptor Safari →
I’m impressed with how well this game works, it’s really fun.
Dec 1st